Bug Fix: Multiplayer map Exposed has missing oil and siberite deposits
Bug Fix: Commpanel could be updated too often if PC has been on for a month or more
Improved: Optimised code for checking what professions units in a building can change to
Added: Profiler to Editor and MTV (USEPROFILING param to enable)
Added: New multiplayer map Exposed (by Gwrhkhsh)
Bug Fix: Double Laser Stays connected to other Double Lasers even when ownership changes (Issue #672)
Bug Fix: Vehicles fire at previous target after capture (Issue #673)
Changed: SetBLevel sail functions maximum blevel increased to 20
Changed: Multiplayer balance changes (Gattling Gun damage reduced, Rocket spread reduced)
Improved: Added error message if sail has stack overflow
Improved: Cranes will now animate on a turret when inuse
Improved: Minimap maximum resolution increased
Added: New multiplayer map Tripwire Ridge (by Gwrhkhsh)
Added: Log Launches setting added to Dedicated Server Manager
BugFix: Apemen Soldiers cause lag when shooting [Issue #671]
BugFix: Fixed Four to Win's King of the Hill gamemode
BugFix: Map and Gametype names not being reloaded when language is changed in settings
Changed: Multiplayer balance changes (Gattling Gun damage reduced)
Changed: Map and Gametype lists are now sorted
Added: Show/Hide changelog on main menu
Added: Keyboard Shortcut System (GUI not added yet)
Added: class_horse, class_mastodont and ru_behemoth constants to SAIL
Added: New multiplayer map Fire in the Hole (by Gwrhkhsh)
Added: Kill'em all game mode added to Mudbath
BugFix: Fixed selection issue with edit boxes
BugFix: Identify tool not loading constant information
BugFix: Error dialogs not being handled when compiling all SAIL
BugFix: Dialogs not being closed when compiling all SAIL
Changed: Reduced amount of Tick Requests sent to server for the same ticks
Changed: Screenshots now saved as PNG
Changed: Increased maximum Tech Requirements from 2 to 20
Changed: OW will load GameInit on campaigns if campaign specific folder exists in Data folder (AM, RU, AR, etc)
Changed: Editor will auto generate and use Insight_gen.dat if Insight.dat does not exist
Changed: Middle Ground and Mastodons Trail disabled
Changed: Multiplayer balance changes (Gattling Gun damage increased and Rockets have added spread)
Improved: Mudbath and Mountain Labyrinth GBI
Added: CUSTOMSGUIRES parameter to set the UI to a different size than the main game
Added: LUA Weapon System (Allows modders more control)
Added: More SAIL Event descriptions for editor (By Serpent)
Added: Limited Teleport setting (Not currently in UI)
Added: Copy and Paste for Conditions and Actions in Editors Local Configs window
Added: Hover2 vehicle movement (Like Hover but allows movement on non passable hexs)
Added: VOLLEY setting for weapons (Weapon fires X times and then waits for delay)
Added: ACCURACY setting for weapons (sets the miss chance and spread)
Added: NOBLOCKMOVEMENT for environments (Allows units to stand on environments)
Added: CommPanelCommand and UpgradeStarted events to SAIL
Added: Create_ColdMeat, Destroy_ColdMeat and SetUnitAttackType functions to SAIL
Changed: Vehicles and Buildings can have 3 attacks
Changed: Units with ICON parameter now have nation backgrounds
Changed: Increased max Environments from 100 to 200
Changed: Increased max Upgrades from 50 to 500
Improved: In-game scrolling smoother (increased update rate)
Bug Fix: Fixed issues relating to loading some WAV files
Bug Fix: Fixed keyboard shortcuts
Bug Fix: Fixed Queued lab research not using future states
Added: Add f_tag to SAIL Filters [Issue #669]
Added: Hold Fire mode, mods can add via new button
Added: Item Charges to units, allowing comm panel buttons to be disabled when unit has 0 charges
Added: Map Start event to SAIL, fired when map starts or save is loaded
Added: OW_GAME_TICK variable added to lua so mods can use it to display current time on ui
Bug Fix: Apes can attack people inside buildings (through the building) [Issue #670]
Bug Fix: Alt key menu causing issues (Built in windows feature if you don't tell it you handled the alt key)
Bug Fix: Editors profile select included mod name in the profile name box
Bug Fix: OGV videos which are not divisible by 16 in width or height were incorrectly rendered
Bug Fix: OGV videos without sound channel would crash OW
Bug Fix: Oil and Siberite mines can eat people
Bug Fix: Targetable SAIL No Unit button command now sends selected units id (if one is selected)
Changed: Mod Setup Creator upgraded to use FastMM4 with increased memory limits
Added: List of Building in Active Area menu option to editor
Added: CLOTHES setting for people.txt
Bug Fix: Prevent editor from allowing larger environment objects to be placed in areas they should not be allowed
Bug Fix: Fix for locking cutscene speed which failed on some maps
Changed: Mods can now have more than 3 difficulty levels for missions
Changed: Dedicated Servers ran by the Dedicated Server Manager will terminate their process after completing a match
Added: Artillery Weapon Type
Added: Select and Death sounds for human units can now be set
Added: New SAIL Events - CommandUnitXY, ClassChanged, TakeMaterials, SailEventCustom
Added: New SAIL Functions - SetBuildingStage, IgnoreSideSettingsCRC, RaiseSailEventCustom, SetCanUseMines
Added: System to regulate ticks for multiplayer games
Added: Ability to reveal secret achievement descriptions
Bug Fix: Reduced memory leaks
Changed: Increased Upgrade Levels from 3 to 10
Changed: Waves can now be rendered with shorter paths
Added: Ability for GroundAnim fps to be set
Added: Custom Animation for units
Added: Head turning while no activity
Added: Targetable SAIL command
Added: Ability for vehicle weapons to not allow construction based on controller type
Added: Option to disable Original War from centering your view in multiplayer when there is a Siberite Explosion
Added: Multiplayer map WRI files can now have options disabled
Added: Skinned chat box
Added: Added mute player to chat box
Added: Added limit cursor into ingame options
Changed: Multiplayer map options are now ordered based on their position in the WRI
Changed: Vehicle and Building backgrounds are now seperate for easier modding
Changed: Editor no longer tries to use Original War folder over OWP files
Changed: Increased max GroundAnim amount
Changed: Dedicated Server Manager overhauled
Changed: Trees changed in Mudbath multiplayer map
Changed: Fish removed from lake in Flags multiplayer map
Bug Fix: Workshops no longer get disabled when there is no power
Bug Fix: Fixed bug which crashed dedicated servers when reading certain map WRIs
Bug Fix: Multiplayer Ape script fixed
Bug Fix: Removed bots from recipients
Bug Fix: Fixed lua error in options
Bug Fix: Potential fix for issue with spectator bar when not all players are showed
Bug Fix: Missing bot ready texture (for MP room)
Added: Multiplayer and Skirmish Map Name now shown in Steam Status
Added: Save and Backup option added to Editor
Added: GetModINIParam Sail commands
Added: Past error into Error log (for better tracking)
Added: Replacing layer for Russian interface (Fixed issue when polish had alaskyt instead alaskit), also now replacing EON to TAWAR and other pairs in different languages
Added: Buildings editor (buded.exe) now can export images of all buildings, also there button for ping background without shadows
Changed: Icon system (vehicles and buildings) - Now is shared between all nations (with own background) and in better quality
Changed: Arabs have own background on panel units
Changed: New horse portrait
Changed: Restored original Campaign units balance
Improved: Pathfinding now able to find longer distance do routes
Improved: New diplomacy offers (redesign)
Fixed: Environment causing building not to be placed on map load
Fixed: SetSide sail command now effects Behemoth's weapons
Fixed: Achiev's scrollbar issue (infinity scrolling)
Fixed: firstSettings - when changed language cause error, also caused flip classic-modern texts
Fixed: white texture in some places after start the game
Fixed: Polish text (dialogs and subtitles)
Removed: all "/alaskite" from all language from command buttons and hints texts
Added: ModDir variable to SAIL
Fixed: OWorkshop progress bar bug when mods are over 2GB
Fixed: No Face with exclamations
Fixed: infinite loop when resolving counters
Fixed: wri loading code clipping last character
Added: SayEX sail command
Added: SayRadioNoFace sail command
Added: ForceSleep sail command
Added: EvacuateBuilding sail event
Added: Fallback for creature faces to use RU or AM
Added: Complete Slovak Localization
Fixed: Fixed Loading Screens using AM01 for all missions
Fixed: profilename sail variable now uses profile name rather than directory name
Fixed: when after changed gametype with random nations onto non-random nations caused unable allow nations
Fixed: creating Fixed AI
Fixed: teams icons
Fixed: specific issue when you can have different Nation interface than Alien in main menu
Changed: Relocated components help to the area above the facepanel
Implemented: Say commands can now hide face and name
Added: Alternative Factory UI
Added: Ability for ForceScreenshots
Bug Fix: Frogs no longer display Level in info
Bug Fix: Misc Bugs Fixed
Added: Alternative Factory UI (WIP)
Added: Frog model (by Jacok)
Added: Update System
Added: SAIL Events (OilExtracted and SibExtracted)
Added: SAIL Functions (ForceExclamation, UnitInBattle and InitHc_All)
Bug Fix: OW now looks inside AR folder for Arabian exclamations
Bug Fix: Misc bug fixes
Bug Fix: Fixed bug with Rewarding Units screen
Changed: Redesigned Modern UI
Changed: Multiplayer IRC Lobby now using irc.owsupport.com
Bug Fix: Fixed bug with save games and saving maps in editor (Introduced in 302)
Added: Ability to compile all maps SAIL in editor
Added: Flamethrowers can now have two turrets (Modding)
Added: New SAIL Event for camera placement (Modding)
Bug Fix: Fixed setting of speed in multiplayer
Improved: Heightmap export speed increased in editor
Added: Dedicated Servers can prioritise Host based on SteamID
Added: TECHGROUP command for Command Buttons (Modding Feature)
Added: SendCustomCommand to SAIL (Modding Feature)
Added: Screenshots (When you do not own OW through Steam or when Steam is not running) copied to clipboard
Changed: Clients now dynamically increase tick buffer (5 to 25) in multiplayer
Bug Fix: Reward Screen unit parameters no longer overlay
Added: Unit parameters added to Reward screen and Team Selection Screen
Added: Recycling vehicles will now show how many crates you will get
Bug Fix: Potential fix for GetBType error when siberite bombs explode
Changed: Server will now store upto 10000 ticks (2000->10000)
Changed: Forts now show muzzle flashes
Added: TargetableSAIL button command
Changed: Flamethrower now stops attacking if it destroys a tree
Changed: Multiplayer chat stands out more
Fixed: Alien Base Extended depot 4 was not spawning
Fixed: ImageButtons now show correct image when parent is disabled
Fixed: Save Dialog now disables while saving/deleteing
Fixed: Latest multiplayer fixes
Added: New map added - Alien Base #2 (Big Alien Base) by Gogeta & Serpent
Added: New map added - Competitions by Gogeta
Added: New map added - Big Circle by Gogeta & Serpent
Fixed: Am11 artifact dialog freeze [Issue #659]
Fixed: Latest multiplayer fixes
Changed: Fishes removed from flags map
Added: Skirmish maps can now use Single Player XP rates
Added: Multi Map - Middle Ground (Gwrhkhsh)
Added: Multi Map - Mountain Labyrinth (Gwrhkhsh)
Added: Multi Map - Decravass (Jacok)
Fixed: Workshop crash with Launcher
Fixed: Siberia and Rocky Pass win conditions
Multiple LUA fixes
Latest Multiplayer fixes
Added: Classic Menu (Work In Progress)
Improved: Improved modern menu (Work In Progress)
Fixed: Latest multiplayer fixes
Added: FREQDELAY paramter for modders to change delay between burst shots
Fixed: Latest multiplayer fixes
Added: New model for Arabian Crane by Jacok
Added: Interface face images for Arabian Crane and Arabian Siberite Bomb
Added: (The Abbys) Multidesc Shared Vision added
Fixed: Ru06 - Fixes [Issue #643]
Fixed: (Wilderness/Rocky Land) Fixed win conditions for vehicle hunting mode
Fixed: (The Abbys) People amount fixed(East vs West)
Fixed: (Bloody Valley) Fixed Tree bonus
Changed: (The Abbys) Changed amount of apes
Changed: (Bloody Valley) Crate drop in the bases has been changed
Added: Two additional campaign slots for mods to use
Added: Animated Tree option added to map options in editor
Fixed: Profile directory should no longer be used for multiplayer name
Fixed: Misc Bugfixes
Added: Counters for Lost Packets and Out of Order Packets added to Multi Stats (CTRL+F11)
Changed: Default multiplayer speed decreased
Changed: steam_api.dll no longer needs to be present when OWSteam.dll is
Fixed: Misc fixes
Changed: Increased max fog objects from 1000 to 10000
Changed: Multiplayer Pause will now only trigger once client has reached specific tick
Added: New multiplayer map Mudbath
Fixed: Dedicated Servers keeping match alive when only bots are present
Fixed: Bots will now be kicked when map or gametype changes
Fixed: Pointer error with image masks
Fixed: Latest multiplayer fixes
Added: Added setting for Game Speed Lock
Fixed: Volume levels were not changing when profile or mod changed
Fixed: Misc Bugs
Fixed: Latest multiplayer changes
Fixed: LUADev window using 0 instead of monitor top
Added: Countdown added to multiplayer room launch
Added: mission_exp_skip added
Fixed: Skirmish Exp using part singleplayer and part multiplayer experience
Fixed: Misc Bugs
Changed: Singleplayer Game Speed will be locked to 35 ticks during cutscenes
Changed: Sync Pause now based on if a player has too many ticks queued for too long
Bug Fix: Team Selection, Reward Screen and debriefing were allowing ESC to close
Bug Fix: LangEng.wri was being localized if possible
Bug Fix: Exclamations would fail to play at times
Bug Fix: Setting resolution in launcher could cause OW to crash
Bug Fix: Server info player list in lobby
Bug Fix: In-Game Pinging
Bug Fix: Game room player merging issue
Changed: Expired sync loss checks no longer cause Sync Loss
Changed: Sync Loss chances increased to 9
Added: Mastodons Trail by Gwrhkhsh(code by Tomasz)
Added: Sync Squares added to multiplayer room
Added: Round and Trunc commands to SAIL
Fixed: Bug which corrupted american campaign saves
Fixed: Latest Multiplayer fixes
Improved: Multiplayer code improvments
Improved: Video system improvements
Fixed: Ru06 - Achiv additional condition [Issue #625]
Fixed: Ru12a - Gossudarov block [Issue #626]
Fixed: Latest Multiplayer fixes
Fixed: Spectator sees fog buildings on minimap
Fixed: When Character Select screen shows it has ok button disabled even if conditions are met
Fixed: Latest Multiplayer fixes
Fixed: Misc fixes
Fixed: TimerLapser change side [Issue #402]
Fixed: Latest Multiplayer fixes
Fixed: Spectator sees fog buildings
Fixed: Spectator does not see double laser effect
Improved: Options menu revamped with more settings
Fixed: Latest Multiplayer map fixes
Fixed: Remote mines now hidden from spectator
Fixed: Save games causing crash
Fixed: Theora videos audio and video not in sync
Improved: LIMITMOUSE3 parameter now works on windows
Fixed: Spectator Minimap showing dark areas
Fixed: Sync Lost on Spectator Switch
Fixed: IAmSpec
Fixed: Latest Multiplayer map fixes
Improved: Latency Pings updated every 5 seconds
Added: Spectator bar
Added: latency pings
Fixed: Multiple multiplayer map fixes
Fixed: Bug with listboxes
Fixed: Multiplayer base names showing invalid characters
Improved: Increase limits of voices & exclamations probability [Issue #579]
Improved: Expanded AI settings on maps which support it
Fixed: Multiple multiplayer map fixes
Fixed: Latest Multiplayer Fixes
Fixed: Further Japanese fixes (shift_jis)
Fixed: Added Discord Link in main menu
Fixed: Spectator Grass
Fixed: Multiplayer Names
Improved: Improved profile system
Fixed: Ru12a - Gossudarov block [Issue #626]
Fixed: Spectator fixes
Improved: Spectator now works on all maps
Fixed: Ru06 - Achiv additional condition [Issue #625]
Fixed: Multiplayer fixes - Alien Base, Flags, Siberia, Bloody Valley, Wilderness, Rocky Land [Issue #623]
Fixed: Additional Serpent Fixes which were not put on the bug tracker so you get this message instead :P
Fixed: Ru15 - medal condition [Issue #617]
Fixed: Am13a/Ru13a - Base Name missing [Issue #618]
Fixed: Joining Multiplayer match fails to join when different mod is used [Issue #622]
Fixed: Multiplayer fixes - Alien Base, Flags, Siberia, Bloody Valley, Wilderness, Rocky Land [Issue #623]
Improved: Legacy Mod Main Menu GUI [Issue #619]
Improved: Make Spectators use a new Side [Issue #620]
Improved: Implement improved profile system [Issue #621]
Fixed: [multiplayer, SGUI] Allied victory tickbox [Issue #607]
Fixed: Ru05, Ru06, AM15 [Issue #612]
Fixed: SetSide can cause Sync Loss in Multiplayer Game [Issue #614]
Fixed: Ru08 - people stay on a vacation [Issue #615]
Fixed: Animal names [Issue #600]
Fixed: Ru12a - Achiv conditions fix [Issue #606]
Fixed: Small Maps can have red areas at the sides [Issue #608]
Fixed: With Japanese language base names show garbled characters [Issue #609]
Fixed: ESC key opens menu while giving orders [Issue #610]
Fixed: Multiplayer Loading screen doesn't go away [Issue #611]
Fixed: AM04 achievement [Issue #613]
Fixed: loading a save when user profile has alot causes crash [Issue #601]
Fixed: OW tools show memory leak information on exit [Issue #602]
Fixed: ESC stops bringing up menu after loading save which is outdated [Issue #603]
Added: Memory Usage added to FPS counter
Fixed: Miscs bug with Campaign Tree
Fixed: Ru08, Ru11 - Achiv conditions [Issue #599]
Fixed: Memory Usage indicators now work (Map Editor)
Added: Memory Usage added to FPS counter
Fixed: Miscs bug with Campaign Tree
Fixed: Ru08, Ru11 - Achiv conditions [Issue #599]
Fixed: Memory Usage indicators now work (Map Editor)
Fixed: Ru02 - Bielkov tank bug [Issue #593]
Fixed: Ru02, Ru03 - Dangerous oil barrels [Issue #594]
Fixed: When Resolution is not set the game has a window height of zero [Issue #595]
Fixed: Mission Tree creates new branch even if there is no next mission [Issue #597]
Fixed: Dedicated Server Crash [Issue #598]
Improved: Make Load/Save dialogs stagger the loading of save preview images [Issue #596]
Added: PRESS A KEY on loading screens
Added: Dedicated Server option to make first client able to change settings
Changed: BName increased from 9 to 20 characters
Fixed: bug with american depot not being upgradable
Fixed: bug with reward screen on higher resolutions (Buttons not being clickable)
Fixed: bug with character selection screen on higher resolutions
Fixed: Ru12 - Platonov freeze [Issue #592]
Improved: Character Selection and Reward Screens sort now uses faster sort
Added: Holding middle mouse button and dragging will now move the screen
Changed: SetLives will now limit the amount of HP set to a maximum of the units maxhealth
Fixed: Selection bug relating to command panel buttons
Improved: Enchance SetMark function for additional flag colours [Issue #519]
Added: VehicleRecycled Event [Issue #408]
Added: SAIL - IsInvisible
Changed: Faces of units now have a larger maximum size in unit lists
Fixed: LIMITMOUSE causes game to hang [Issue #588]
Fixed: AM07 Steam Achievements
Added: Sort for unit face panels
Fixed: Ru12a - cannot complete the mission [Issue #590]
Fixed: Memory overflow introduced in
Fixed: Error in czech tooltip for placing turret weapon [Issue #382]
Fixed: AutoEnemy needs to be switched back on (RU07) [Issue #496]
Fixed: Fixes for AM10_cont, AM14 and AM15 [Issue #498]
Fixed: Fixed prakun model [Issue #500]
Fixed: Fixes for Am09 [Issue #502]
Fixed: Fixes for AM06_cont and AM12 [Issue #510]
Fixed: Fixes for Am08 [Issue #512]
Fixed: Fixes for Ru05 [Issue #513]
Fixed: (Multiplayer) Rocky Pass, Wilderness [Issue #520]
Fixed: Am 03, Ru 02, 03, 05, 08 [Issue #524]
Fixed: Ru 03, 11, 13, 14, 15 [Issue #525]
Fixed: Ru 06, 12a [Issue #526]
Fixed: Ru 04, 05, 08, 10 [Issue #533]
Fixed: Cinematics skip - music still playing [Issue #547]
Fixed: AM 11_Cont doesn't end when objectives complete [Issue #561]
Fixed: Am10_cont - invalid chassis [Issue #563]
Fixed: Am09_cont - missing dialog and disabled barracks [Issue #564]
Fixed: Am15a - missing Coonie Travers [Issue #565]
Fixed: Ru10 - InGameOn bug [Issue #566]
Fixed: Ru11 - units can't move [Issue #567]
Fixed: Ru09_cont - water issue [Issue #568]
Fixed: Ru02 - how to kill Platonov [Issue #569]
Fixed: Am12 - Fail retreat [Issue #570]
Fixed: Am11_cont - starting scene and polish dialogs fix [Issue #571]
Fixed: Am09_cont - disabled barracks after arabs barracks build [Issue #572]
Fixed: Ru03 - missing dialog | attacking Omicron by barracks | blockade in Kirov [Issue #573]
Fixed: Ru10 - Vsevolod blockade in intro [Issue #574]
Fixed: Ru08 - delete Masha variable if Masha not exist [Issue #575]
Fixed: Am07_cont - missing medals descriptions [Issue #576]
Fixed: Am09_cont - infinity loop while arabian barracks construct [Issue #577]
Fixed: Am11_cont - two times ending mission [Issue #578]
Fixed: Am13a - killable Gossudarov squad members [Issue #581]
Fixed: Ru02 - build lab and workshop objective [Issue #582]
Fixed: Ru03 - kirov mechanics stuck [Issue #584]
Fixed: Am15a | Ru15a - americans cannot rebuild sib mines [Issue #585]
Fixed: Am15 - Bugs [Issue #586]
Fixed: Am02 - JMM squad dead on mission start [Issue #587]
Improved: Remade OW Intro [Issue #562]
Improved: Allow multiple buildings to be placed when SHIFT key is held [Issue #532]
Improved: Make Flamethrower Destroy Environment and Burn Grass [Issue #543]
Improved: Add SAIL Libraries inside mod directory [Issue #544]
Improved: Editor - Inspect Profile Tool [Issue #553]
Improved: GUI Replaced with SGUI
Fixed: Access Violation at 006479E5 in OwarOGL ( [Issue #487]
Fixed: Fixed bug with Issue #464
Added: Expand Weapons [Issue #481]
Fixed: Access Violation at 00620E5E in OwarOGL ( [Issue #480]
Added: AddToLog for Editor [Issue #476]
Fixed: Access Violation at 005E003B in OwarOGL ( [Issue #472]
Fixed: Division by zero EAddress: 0061BA56 ( [Issue #473]
Fixed: Access Violation at 00625D61 in OwarOGL ( [Issue #479]
Improved: Modify CreateHuman so that invalid nation or sex for that class is automatically fixed [Issue #474]
Improved: Modify OW to send the 4 Settings in multiplayer while in the Game Room [Issue #478]
Fixed: Access Violation at 0059B435 in OwarOGL ( [Issue #467]
Added: Add Ability to use GMZ Extra Data for Muzzle Flashes [Issue #462]
Added: Make OW Read all OWPs in mod directory [Issue #464]
Added: Add Error Address to Index Out Of Bounds Errors [Issue #465]
Added: Add Custom Lasers [Issue #466]